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Eternal Deck: All Cards!

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The Eternal Deck is coming soon! In order to refine your team before the official release, here's a full, pictorial summary of the new Krosmaster profiles!

After having slowly revealed the cards in the Eternal Deck to you over the past few months, we can finally announce its final release date: May 26th in France, and shortly afterwards for the rest of the world! This deck's arrival will coincide with the Eternal format, and it'll turn your tournaments upside down!

You probably need reminding about the new card profiles too, so below, we've prepared a visual spoiler of all the cards in the Eternal Deck for you… including a few that we haven't previously shown you. We'll leave you to study all of these profiles at your leisure!

 

Enjoy the game, everyone!
 

 


Wild Realms: Track and First Profiles

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Hunti… err, spoiler season is open! Find out more about the new season of Krosmaster – Wild Realms – as well as a new rule that will accompany these figurines

Wabbit hunting! Quaquack hunting! Wabbit hunting! Quaquack hunting! …Spoiler hunting?

Yep, it's time to open the spoiler season, and to unveil the upcoming season of Krosmaster Arena! Starting today, and until its release planned this summer, we're gradually unveiling the new season's figurines to you, as well as their accompanying profiles. And for this first article, we've got quite a few things to show you!
 

The theme: Wild Realms

The new season goes by the sweet name of Wild Realms. In this season, you'll meet wild barbarians, persistent predators, as well as well as regal lords.

This season is placed under the sign of aggressiveness. Not only will you be rewarded for having taken the fight to the opponent, but also for your impeccable placement on the battlefield. It's not for anyone who's shy!

To do so, we've added two keywords to Krosmaster's rules, which will be found on a variety of profiles. We'll explain one of them to you right now!

 

Track

 

"Track" is a keyword that will be found in several of the extension's spells. Its effect is as follows:
 

If the spell's caster and their target are aligned when the spell is cast, apply the additional effects shown after the word Track.


 

"Aligned" means that the caster and target are situated on the same row or column of the game board. Range and area-of-effect rules apply as usual.  Just remember one thing: if your victim could be targeted by a spell with range in a straight line, then you meet the conditions to activate Track!

You therefore have some flexibility in how you use your spells with Tracking. For example, this Bwork Archer can settle for attacking his opponents from afar; but, if he's aligned with his target, his attack can become a placement spell or a way to get out of a rather sticky Lock.

 

In some instances, the bonus achieved using Tracking is powerful, such as with our second spoiler of the day:

The effects of the Miliboowolf's attacks will be dangerous if it's aligned with its target, offering your team a significant control tool. But if it isn't in position to take advantage of this effect, it could still take part in its team's effort by inflicting some damage.

As you've probably figured out, figurines with Track are flexible to use, but if your positioning is carefully calculated, you'll be able to use them to their full potential.

 

That's all for today, but don't hesitate to visit our Facebook page: the next spoilers will be regularly revealed on it. We'll see you next time with the second Wild Realms keyword and its accompanying Krosmasters!

ANKAMA PRODUCTS AND CMON LIMITED END DISTRIBUTION DEAL

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Ankama Products and CMON Limited announced their USA distribution partnership has come to an end.

Ankama Products and CMON Limited announced their USA distribution partnership has come to an end. The final product to be released under the current deal is Gang Rush: Breakout on June 23, 2017.

Ankama and CMON originally entered into their partnership to deliver on the awaited release of Krosmaster: Quest and have gone on to distribute Krosmaster Arena 2.0, 75 Gnom’ Street, Kromaster Collection: Cemetery Park, and more. CMON will continue to sell their remaining stock of Ankama Products along with providing customer support for those titles while supplies last.

Until further notice, all new English releases, starting with the Wild Realms Krosmaster collection, will be available on our online shop: www.ankama-shop.com.

For more information, please contact contact-products@ankama.com.

Wild Realms: The Invasion

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The Wild Realms spoilers keep on coming. This time, it's the turn of this edition's second mechanic to be introduced: Invasion! Back your opponents into corners and make the most of big bonuses...

"Invasion" is the second keyword to show up in Wild Realms, after Tracking. This word appears in a number of attacks during the season and works in the following way:

 

As long as the unit is located on a cell on enemy territory, you apply the effects shown after the word Invasion.

 

 

What is "enemy territory"? These are the first 5 lines, starting from the edge of the board from which your opponent plays. On a classic board of 12×12 rows, this means each player "controls" five rows, and there is a free zone of 2 rows in the middle of the board. By guiding your Krosmaster onto enemy territory, he will gain special bonuses thanks to Invasion.

 

... Hang on a second. This all seems very familiar! It's as if I'd read this explanation before...

Aha! I thought so! Indeed, this is the same mechanic as we saw for the first time on Coa Gulary's Eternal Deck profile, which we've shown you in the past. We liked the idea so much we decided to adapt it for use with a variety of attacks! What's more, this concept goes hand in hand perfectly with our desire for a more aggressive game, which you'll see come up frequently this season. Here's an example:

 

 

However, enemy territory is used for more than just Invasion itself. It also appears on several of the Krosmasters' powers in Wild Realms. These powers will apply to the Krosmasters' profiles generally, rather than to individual attacks. To make it easy to understand for all players, we decided to spell out the need to be standing in enemy territory, rather than reuse the word Invasion, which may lead to confusion.

Now, we (finally) come to our two spoilers of the day, which actually have powers related to this position on the game board:

You will notice how invading enemy territory changes the way both these Krosmasters behave! Inside your camp, Groarg Gamel will move your allies without endangering them, while in the enemy camp, he will became a beater who will tear your enemies to shreds. For his part, the Boowolf will stick to you like glue and you'll have trouble shaking off his Lock and his 2 additional HP, preventing enemy Krosmasters from fleeing far from your team.

 

The possibilities are numerous, as are your Krosmaster's powers... But we'll talk more about that next time!

Eternal format: dance with the stars

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After the Season format, we're now unveiling the Eternal format. Which characters will be there? How will you build your teams? We'll tell you what to expect in two words.

As a reminder for those who haven't kept up: we've already told you about the Season format, which only uses Krosmaster's most recent seasons, accompanied by its own Boss and Ban List, and offers you a constantly renewing gaming experience. Today, we're talking about its opposite: the Eternal format, where the figurines from all the seasons get together (including the profiles that were updated in the Eternal Deck).



We can then start with something that you're probably waiting for: the Boss and Ban List for the Eternal Format. And well… there isn't one!

We want this format to be the place where you can discover slightly insane synergies, dare to use the most powerful combinations, or those which never existed in Season format (like mixing Wild Realms and Season 1 in with them, for example).

But we also want this format to be the opportunity to play with all the figurines, and not just the most powerful.

The cards from the Eternal Deck are a first step toward that, which pulls up the weaker figurines and weakens the overly powerful ones. And in addition, some important work on the format proposed for Eternal will complete the change: we're going to put in place a new way to classify Krosmasters.


 

One, two, and three stars

 

All of the figurines (except those with a red name, illegal in tournaments) have been divvied up into 3 categories, each one having a value expressed in stars. So there are figurines with 1, 2, and 3 stars.

 

Before starting a tournament (or a game between friends) using the Eternal format, you must choose the maximum number of stars permitted. And you can't have any characters in your team who have more stars than the chosen limit. Also, if you're playing "Eternal 2 stars", it's possible to have 1- and 2-star Krosmasters in your team, but not 3-star Krosmasters.

As you've surely understood, if you want to play with no restrictions, you can play Eternal 3 stars, where all figurines are allowed.

However, if you're looking for a format to play figurines that are less present elsewhere, don't hesitate to have a go at Eternal 1 star. And the middle option, Eternal 2 stars, will offer you an experience between the two extremes.

Finally, the Eternal format offers you a variety of possibilities and styles, in order to renew the pleasure of playing. We'd really like to provide a framework for people who want to play with all the Krosmaster figurines.



The system presents several advantages:

 

  1. We're offering a game environment that respects the Eternal philosophy; in other words, we're giving a chance to shine to as many characters as possible. This completes the work that was started by revamping the characters. If you want to get out some characters that haven't been played much elsewhere, play Eternal 1 star. If you want to play with mad synergies between Poochan and Black Crow, start an Eternal 3 stars match.
     
  2. It corresponds to the vision we have for Eternal: a rather friendly atmosphere, which offers a choice of cards, as much for people at home as for the communities of players who want a change from the Season format (the principal tournament format).
     
  3. It's a system that doesn't exclude any figurines and is capable of accepting future releases without a problem.
 



You'll find the list of the figurines and their rankings by number of stars by following the link below.

Eternal List


Have fun!

[Nuuh]

Changing your nickname is possible!

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Has your nickname become a drag? Did you think it was funny when you chose it but now it seems ridiculous? Was it a reference to the love of your life… whom you now cordially despise? In short, you don't like your nickname. Good news: now you can change it!  

You asked for it, Ankama did it! Starting today, a new service is available in the Shop: the Nickname Change.

Consider it well, weigh the pros and cons… and when you've made your decision, you just need to go to the Shop, open the Ogrines tab, and click in the right spot! Your gaming life can take a new turn!

 

Gamakna #2 is available

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The long-awaited moment has arrived: Gamakna #2 is waiting for you on your tablet and smartphone. Always free, always full to bursting with news, the Ankama universes' magazine is an ideal summer read!

It includes the latest news from the Ankama universes and, best of all, a calendar for the second half of 2017 per game. You won't see any firm dates, but you will be given a timeline of events for the next six months. Which doesn't mean there won't be a few little surprises or changes here and there. These calendars are primarily there to give you a rough idea of what we're up to.

 

SUMMARY: GAMAKNA #2


KROSMASTER

 
  • All the monsters are in Wild Realms!
  • Figurines in Evolution
 

BOARDGAMES

 
  • Dino Party
  • Log Book – PH
 

As well as…

 

COVER

 
  • ILLU: XA
 

EDITORIAL

 
  • ILLU: Ancestral Z
 

 

DOFUS TOUCH

 
  • Incarnam Lairs: All the Rage!
  • DOFUS Touch: An Alternate World of Twelve?
  • [Nyom]’s Spot
  • Video: DOFUS Touch Time
  • Log Book – Kokillette
  • DOFUS Touch calendar: Second Half of 2017
 

 

DOFUS PETS

 
  • DOFUS Pets - Release the Bow Meows!
  • Log Book – Talentyre
  • DOFUS Pets calendar: Second Half of 2017
 

 

WAKFU MMO

 
  • Battling Ogrest
  • Inooni: A Self-Taught Lead Artist
  • Log Book - Jonquille
  • WAKFU calendar: Second Half of 2017
 

 

WAKFU S3

 
  • WAKFU: The Roots of Season 3
  • Videos: Behind the Scenes / S1, S2, Special Episodes Recap
  • Log Book – Ntamak
 

 

KROSMAGA

 
  • Necros and Paladirs: Deliver Us the Evil
  • Necros & Paladirs: Find All the Cards!
  • Spring Kup Feedback
  • Video: Krosm’addict / Trailer
  • Log Book – Lakha
  • KROSMAGA calendar: Second Half of 2017
 

 

MUTAFUKAZ

 
  • MUTAFUKAZ The Film
 

 

EDITIONS

 
  • July is Manga Month!
  • Log Book – Blandine
  • Trailer: Double.me
  • Bots – Volume 1 Excerpt
 

 

NEW VIDEOS: DRAW ME… A BOW MEOW

HIDDEN CODES

ADDITIONAL ILLUS: Maba


 

TAKE A LOOK AT THE GAMAKNA PAGE
 
 
Download on Windows Phone
 

 

A Brawl of Ice and Fire

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Wild Realms has revealed all its secrets… All, except one! The triumphant return of Missiz Freezz, the Krosmaster the communty's been waiting for, will be accompanied by a surprise… and a fiery one at that!

Over recent weeks, you've been able to discover the Krosmasters of Wild Realms, first of all on our site, then on our Facebook page. Today, there's only one profile left to reveal, that you've probably been awaiting for quite some time…

Missiz Freezz, because that's the one we're talking about, was originally created to confront Merkator in the first Duel Pack. However, she was ultimately replaced by Captain Amakna in the final pack, in order to better highlight the "Vigilante" theme prevailing in the Krosmoz. 

All of that would have just been a one-off anecdote if a certain image, showing the original Duel Pack, hadn't found its way to the internet. What's more, in following Krosmaster packs, a (fake) Missiz Freezz card was used to explain the rules to players. So who was this Krosmaster? Does she really exist somewhere? Where is that figurine hidden? And so was born the legend of Missiz Freezz…


After a long wait, Missiz Freezz is finding her place in the collection. Her original model hasn't changed (it started out a success!), but her game abilities have been changed quite a bit, and… You're looking at the card already, aren't you? Why am I boring you with details like that? Go on, there she is!

Playing a different way than most level 6 characters, Missiz Freezz knows how to reward the more tactical players among you. What's more, she's the first Krosmaster that can place a marker on an ally… and what a marker! An Icy Armor like you'd only get from the best Smithmagi!



 

But good news never comes alone…

It's not every day that a figurine of Freezz's calibre sees the light of day, so we've decided to double down! So a special version of Missiz Freezz will be available as a promotional figurine. She even has an unprecedented name and profile, which has never appeared in any Ankama games!

Allow us to introduce… Missiz Burnzz!

 

Freezz is a fine tactician, and Burnzz is a dangerous attacker. She also has her own marker that covers an ally in armor, but the effects couldn't be more different! With these two different versions of Missiz available, it's up to you to breath ice and fire across the game boards!

Now you know all of the profiles in Wild Realms… Tell us what you like, and what makes you can't stand! See you soon with more info.


Renewal of Krosmaster's distribution in the USA

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We're bringing you news about the future of Krosmaster and the distribution of our products in English-speaking countries. 

Greetings, Krosmaster Fans!
 

Ankama Board Games is proud to announce that we will be representing ourselves directly to the English-speaking markets, effective immediately. We are currently establishing relationships with distributors across North America, UK, and Australia, and will release the "Wild Realms" set before the end of the year. Ask your local retailer to contact their distributor for availability.

We know that many of you have waited a long time for news on the future of Krosmaster and we thank you for your patience. Rest assured that we are committed to Krosmaster and to the health and stability of the game and the community. The set after "Wild Realms" is looking great, and we're already making plans for the next base game. Krosmaster isn't going anywhere any time soon.


But we can't do it all alone. We need your help to re-establish in-store play and introduce new players to the Krosmaster universe. In-store play will come in two flavors going forward:
 

  1. Come and Play events. These are casual events that encourage players of all levels and goals to come out, play Krosmaster at your local store, and have a good time. Event kits will be available to retailers through distributors and will include support and prizes for every player across three events.
  2. Tournament Play. These will be rare events that will act as feeder tournaments for Nationals and eventually the World Championship in Europe.
 

 

The goal of Come and Play events is for everyone to gather and have fun playing Krosmaster while going home with some great prizes. Tournament Play is where the sharks come out and test their best teams against each other and vie for invitations to Nationals.

 

We are currently talking with retailers all across the USA, Canada, UK, and Australia, but we'd love to hear from more. If you want in-store play at your favorite retailer, please ask them to contact ereasoner@ankama.com for more information.

This fall is going to be a hot one!

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The weather may be cooling down, but Krosmaster Arena has got a really hot fall season ahead of it! The online game returns and Wild Realms is released… read all about it right here!


Summer vacation is over, and now that you've had some time to relax, it's time to get back to work… But who says "autumn" has to rhyme with "boredom"? This fall, we're sending you to the arenas, and we've got plenty of good stuff there to keep you busy!
 

Online game: update in September

 

You've been asking for it loud and clear, and at long last, the update to the Krosmaster Arena online game is about to arrive! It's planned for the first half of September; we'll let you know the exact date as soon as we can.

This update includes all the most recent rule changes, along with the Demonic Rewards from the Krosmaster Arena 2.0 board game. All of the Beyond the Grave and OVA Pack figurines will also be available in-game.

A beta test will be set up in order to make sure that everything is running smoothly, and then all the fun of Krosmaster will be yours to enjoy wherever you like on PC, Mac or tablet!

Wild Realms coming out in October

 

After whetting your appetite this summer, Wild Realms will finally be opening its doors this fall: the season is set to start this October worldwide. Besides the 16 figurines in this season's blind box, you'll also be able to get your hands on the Missiz Burnzz and Emperor Jellix promotional figurines.
 

That should be enough to keep you warm all season long!

Gamakna #3 is here!

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Hey, why the long face? Bummed that summer's almost over? Well, we have just the thing to improve your mood: Gamakna #3 is finally here! Check out what's inside the magazine dealing with Ankama's different worlds!

Some of you probably spent the summer reviewing the classics by watching Seasons 1 and 2 and the special episodes of WAKFU the series, which aired on France 4. If so, you're all ready to see the next part of the adventures of Yugo, Amalia, Percedal and company! To make you a true expert in this field, the latest issue of Gamakna offers extra reading material all about the series!

 

Please note:


Because of a technical difficulty, we have decided to publish the EN and ES versions of the Gamakna in two parts: the first part, including (in EN) the DOFUS MMO, DOFUS Touch, DOFUS Pets, and WAKFU MMO parts has been published today and the second part will be published at the beginning of next week. If you want to find the hidden codes, we advise you to look into the FR version (they are clearly marked). We apologise for the inconvenience and thank you for your understanding.

Contents: Gamakna #3

 

 

KROSMASTER

  • Dewit Versus Ysu: Dueling with the World Champion
  • WAKFU The Animated Series, Season 3: Quiet Please, Sculptors At Work!

 

BOARDGAMES

  • Stellium: Reach For the Stars
  • Monster Slaughter: On the Road Again
  • Log Book – PH
 
 
 

As well as...  

 

 

COVER

  • ILLUSTRATION : XA
 
 

EDITORIAL

  • ILLUSTRATION : Ancestral Z
 


DOFUS MMO

  • Dragon Eggs and Primordial Quests
  • More Dofus Mean More Fun!
  • Log Book – Simsoft
 

 

DOFUS TOUCH

  • Yawn, Mobile GD
  • My Hearty Party
  • Nyom's Spot 
  • Log Book – Kokillette

 

DOFUS PETS

  • Otomai: In Ogrest's Shadow…
  • Japan Expo Adopts DOFUS Pets
  • Log Book – Talentyre
 
 
 

Surprise!

A new video format: Ankama WIP


 

WAKFU MMO

  • Ogrest: A KO for Chaos
  • Enio Code
  • Log Book – Jonquille

 

WAKFU S3

  • Adamai, The Sidekick
  • The Characters Who Are Going to Surprise You
  • Cosplay for the WAKFU Animated Series
  • Log Book – Ntamak
 

 

KROSMAGA

  • Simo, the Paladir Sniper 
  • Krosmaga at ESWC: A Recap
  • ​​​​​​What's New with Necros and Paladirs
  • Log Book – Adrian

 

EDITIONS

  • New Releases: WAKFU The Animated Series Transmedia and the "Quai des Bulles" Festival
  • Previews: WAKFU The Animated Series Season 3 Artbook
  • Log Book – Élise
 

 

MINIGAMES

  • Drag'n'Boom: Golden Years of Fiery Passion!
  • Minigames by a Mini Team of Big Hitters!
 

 

WAKFU S3 SUPPLEMENT

  • Video: Seasons 1 and 2 + Special Episodes
  • Video: Trailer for Episodes 1-5
  • Exclusive Clip from Episode 1
  • WAKFU Behind the Scenes
  • Oropo's Tower: A Minigame at Every Level!

 

NEW VIDEOS: DRAW ME… A YUGO

HIDDEN CODES

ADDITIONAL ILLUSTRATIONS: Maba


 

CHECK OUT THE GAMAKNA PAGE
 
 
Download via the Windows Store

 

Krosmaster Online Beta launch

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The Beta server has just been launched on Krosmaster Arena online! We’re counting on your help to find any bugs before the final release!

To access the beta, you must first download the Beta launcher by clicking here for the PC version, and clicking here for the Mac version. Once the game is installed, you can connect to the game with your usual account and start playing as usual. All figurines will be credited automatically to your account in order to test properly. (Don’t use your IRL codes on the beta yet – keep them for the final release!)


Your feedback is very important for us. We have created three topics in the online section of the forums: the first one for technical issues, a second one for gameplay bugs (if a Krosmaster or spell doesn’t function like it should), and a third one for general discussion. Please focus your feedback into these 3 topics so we can easily browse them.


If new patches or corrections are added to the beta, we will keep you updated here directly. Thanks in advance for your help!

New Horizons for the Competition

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Krosmaster Arena continues its expansion, opening competitions in new countries: Russia, China and Brazil! New faces, and soon new champions?

While most of you already know the historical participants in international championship – France (and Belgium), Germany, Italy, Spain and the USA – you might not be as familiar with the countries that joined the Krosmaster Arena organized game this year. There's diversity in the air!

Indeed, three large countries – in terms of both geography and population size – are in training for Krosmaster: Brazil, China and Russia! These three countries, which already have (or will soon have) Krosmaster Figurines in their respective languages, have joined the historic countries this season. In Brazil, the first national champion, Aluísio Cervelle dos Santos, has already been crowned!

This country could therefore qualify for the World Championship. The family of Krosmaster Arena players is growing, and new faces will likely show up at the next World Championship! We are eager to see the combination of strategies and nationalities at the next major Championship…

In addition, know that an improved qualification system is being studied in our offices, and will be rolled out for the upcoming 2018/2019 season.

 

Anyone want to bet on where will the new tournament master be from?

Gamakna #4 is here!

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While Al Howin is in full swing, it's hard to say what's scariest… The sinister howl of a Boowolf? The creepy croak of a Crobak? The terrified cry of a Twelvian who's run into a Miss Ugly…? Or perhaps your gasp when you see the cover of the latest issue of Gamakna?! Check out the Table of Contents! Before it's too late… Mwaahahaha!

Two months have gone by… It's time for GAMAKNA to strike again!

While the past three issues focused mostly on what had happened over the previous two months, GAMAKNA #4 reverses the trend and projects you into the future, talking about the December updates whenever possible! In short, we're going to whet your appetite instead of serve you an after-dinner drink. And we might as well warn you: with the Kwismas holidays coming, your stomach better be ready! Because this year, the Dragoturkeys are once again likely to be plump, and this new issue of GAMAKNA could also fill you up!
 

CONTENTS: GAMAKNA #4

 

BOARDGAMES

 
  • Gobbowl: The Board Game
  • Kingdom Run: the Race for the Crown
  • Henhouse Havoc: Eye for an Eye, Egg for an Egg!
  • The Monster Slaughter Kickstarter Is Upon Us!
  • Logbook – PH
  

AS WELL AS…

 

COVER

 

  • ILLUSTRATION: XA
 

EDITORIAL

 

  • ILLUSTRATION: Ancestral Z
 

 

DOFUS MMO

  • Benpi and the Three Towers
  • December is Coming…
  • Interview with a Martyr
  • e-Sport: The DOFUS World Series Recap
  • Logbook – Simsoft
 
  

WAKFU MMO

 
  • The Dread Pirate Noobie
  • Ouginaks Bark, But the Sound Designer Goes On
  • Logbook – Jonquille
 

ANIMATION

  • MadLab: an Interview with Laetitia Jaeck
  • WAKFU Night: All-Night Marathon at the Grand Rex
  • Logbook – Ntamak
 

DOFUS TOUCH

 
  • Ghouldon Palace: Bride Corpse #2
  • When LB and GD Are Stuck on an Island Together…
  • Logbook – Kokillette
 

KROSMAGA

  • Clawing Your Way Back
  • Al Howin Expansion: It's Getting Unsafer – Look Out, a Chafer!
  • Feca Expansion: What's Behind the Shield?
  • Logbook – Aeser

MINI-JEUX

  • Logbook – Loïc and Romain
  • Nindash: Shurik'em Up!
  • Nindash: "Meteors, that's boring!"
  • WAKFU Logbook: Oropo's Tower – Boris
 

NEW VIDEOS

HIDDEN CODES

ADDITIONAL ILLUSTRATIONS: Maba

 

CHECK OUT THE GAMAKNA PAGE
 
 
Download via the Windows Store

 

[Devblog] Wild Realms: FAQ and Eternal update

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In this devblog, [Nuuh] answers a few questions about Wild Realms and talk about the Eternal format update!  

Hi everyone,

We're back with news after the release of Wild Realms. I hope you're enjoying playing with it as much as we did creating it. As always, I'll try to keep this short.

First, the Comprehensive Rules have been updated and can be found here: [link]

 

I'd also like to take this opportunity to answer a few questions on the rules that have been posted in the forums.

One of the first subjects that have raised questions is Missiz Burnzz's Flame Return.

 

Personal spell and Flame Return:

A personal spell (  ) targets the caster's cell. CThis is why, if a Krosmaster casts a personal spell ( and has the "Will-o'-the-Wisp" marker, the effect of Flame Return is triggered and the Krosmaster suffers 2 damage.


 

Missiz Burnzz and Djaul:

The other interaction that is raising questions is between the "Flame Return" power and Djaul's "Black Humor" attack.

In fact, this raises a more general question about how "Flame Return" operates, which often seems poorly understood. In Krosmaster, triggered effects that do not belong to spells in the process of being resolved are put on hold until step 8 (after the spell resolution) unless they change spell resolution. We have added Point 7.2.1.c to the CRs in order to clarify how this works.


 

Dragon Pig:

 

Dragon Pig's effect is an effect that has a conditional trigger that requires one to calculate how many dice are thrown during the current roll. It can only take place after applying the effects that make it possible to calculate the total number of dice. That's why, for example, we apply the effect of the Armor power before verifying whether Piggy-Business is triggered or not.
 

Similarly, an "Armor-Piercing" attack on Dragon Pig with the "Armor" power is resolved as follows:
Dragon Pig was supposed to throw only one die because of Armor-Piercing, so his power wasn't triggered and he therefore throws only one die.

The resolution is the same if Dragon Pig is under the effect of the "Driving" power: We apply the "Driving" modifications, and then we verify the number of dice that Dragon Pig is supposed to throw to determine whether or not "Piggy-Business" is triggered.

We have added Point 4.18.10 to the CRs to clarify this area of the rules.

 

Up next: the update to the Eternal format.


 

ETERNAL FORMAT:

 

All the future products will be initially released in the 2-Star category, and then moved up or down categories if needed.

Here are the changes, followed by a brief explanation.

 

Eternal 1 Star:

  • Addition of BAD ABOUM
  • Addition of LOU
  • Addition of DARK VLAD – Karnated
  • Removal of RAUL BAK
 

Eternal 2 Star: 

  • Removal of DARK VLAD – Karnated
  • Removal of LOU
  • Removal of BAD ABOUM
  • Removal of PHAERYS – Devastated
  • Addition of RAUL BAK
  • Addition of QUENTIN FLUSH
  • Addition of the Wild Realms Expansion
 

 

Eternal 3 Star:

  • Addition of PHAERYS – Devastated
  • Removal of QUENTIN FLUSH
 

 

We wanted to shake up the Eternal 1 Star format a bit. To do so, we added Lou who, while she does boost her allies, tends to injure them.

We think that DARK VLAD – Karnated receives too much competition from the level-2 version to be played in the 2-Star category on a regular basis.

We are moving him down to the 1-Star category in order to give players in this format a new direction in which to build.

Finally, we are testing swapping places between BAD ABOUM and RAUL BAK in the role of AP controller. Since BAD ABOUM is a little less technical to play, we think that he will be less oppressive for the Eternal 1 Star metagame.

 

 We've decided to move PHAERYS – Devastated up to the 3-Star category. We had left him in place so that he could act as a safeguard in 2-Star format. With the addition of Wild Realms, we think that his presence is not as necessary, and he's therefore moving up to the 3-Star category.

Finally, QUENTIN seemed to us to be too constrained in Eternal 3 Star. The addition of Wild Realms in the 2-Star category combined with RAUL's moving up, seems to us to be a good time to give him his chance in the 2-Star category.


 

That's it for this week. Next week, we'll announce the update of the Season Format. Have fun playing, everyone!

 


[Devblog] Season format and Wild Realms FAQ part 2

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In this devblog, [Nuuh] will talk about the Boss and Ban Lists changes for the Season format, as well as answering a few more questions about Wild Realms! 

Hi everyone,

Today, we are going to get started right away with what you have all been waiting for: the updated restriction list for the Season format.

It's always a delicate time for us, with many expectations from player to player; nonetheless, we need to be decisive every time so we can offer a renewed, sound environment for the majority of players.


 

SEASON FORMAT:


 
Here are the changes, followed by a brief explanation.

 

Banned:

  • Theo
  • Poochan
  • Arthur Bine
  • Henual
  • Julith (added)
 

 

Bosses:

  • Black Crow
  • Ghett Outadier
  • Djaul
  • Kitty Rage (added)
  • Phaeris (added)
 

 

First of all, let's discuss the ban on Julith. Julith has been in our cross-hairs for a few months now, and there are two reasons we've taken a while to ban her

  1. We wanted to keep the ban list as short as possible. Every time we ban a card, we stray further from this objective.  
  2. She is part of the Base box. This is one of the obstacles that made it more difficult to ban her, since she is part of many players' toolboxes – especially for those with a small collection.
 

Despite this, we decided to take this step in order to open up the metagame a little. Julith is a character who greatly restricts metagaming, in which she evolves while offering only a limited number of responses. Moreover, she has little interaction with her team, allowing her to be present in a wide range of teams.
We also want to allow players of all levels to explore other possibilities so they can make the most of new content. We won't exclude the idea that once this period of exploration is over, we may remove Julith from the ban list.

With Julith having been shelved, we prefer not to leave the door too open for Kitty to come back, so we are putting her back on the boss list.

Lastly, we have chosen to add Phaeris to the boss list. His profile is highly effective against very strong profiles, and this provides an extra option for profiles that have not been tagged as bosses. The alternative that we would like to offer is therefore playing characters that are known to be effective, or playing characters who are slightly less effective, helped by Phaeris.

We have heard people's worries about two new Krosmasters: Dragon Pig and Grougalorasalar. We are keeping a close eye on these two profiles in order to possibly add them to the boss list, but for the moment, we would prefer to let people use the season as they see fit and explore solutions for themselves.

Now, let us move on to the second part of the FAQ: the Wild Realms.


 

Wild Realms FAQ, Part II


I've seen two questions doing the rounds on the forums and other social networks, and I think they need to be answered.

The first one is regarding the keywords "Track" and "Invasion". In terms of game design, we chose to avoid the pitfall of adding additional effects that are partly dependent on these keywords.
I can therefore confirm that all a spell's additional effects that have the keywords "Track" or "Invasion" are dependent on respecting the conditions relating to these keywords.

For example, if the Snoowolf casts its "Bestial Howling" spell, and it isn't aligned with its target; the spell is resolved without any additional effects.

Now for a few more precise details about the Lemon King and, in particular, his "Nice Zest" power, relating to the Lemon Jelly, whose profile I'll give you a reminder of here. 

 

Here, it must be understood that for one unit, any line of sight that passes through the cell of a Lemon Jelly adjacent to it is blocked.


There are two main reasons for having chosen not to use the "Obstructive" power to create this ability.
 Versions with "Obstructive" had a tendency to seem more verbose and complex than necessary, implying the notion of an active unit, or creating rule conflicts in terms of whether the "Obstructive" power was present or not.

Next, less decisive, but a consequence that was quite convenient for us, was that Malee Buhrum – or any other Krosmaster – with a power close to Stain could therefore be constrained by Lemon Jellies.

 

There we are: That's all for this week! I'll see you in two weeks, when we'll talk about the creation of Track and Invasion, among other things.

[Devblog] Track, Invasion and keywords

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In this devblog, [Nuuh] talks about the work done on Krosmaster's keywords and more specifically those of Wild Realms! 

Hi, everyone!

Today, we'll be talking about the creation of the Wild Realms and, more particularly, about Track and Invasion, as well as what led to them being created.


Krosmaster is a complex game. Most of the people reading this article are seasoned players who no doubt think Krosmaster and its rules are simple. That's not the case: There are many rules you need to know, and the interactions between figurines tend to make the rules even more complex.

One source of this complexity is generic keywords, such as "Armor", "Strength ()", or "Prospecting".

When examined individually, none of these keywords is particularly complex. It only gets complex when they start piling up. There are now actually around 30 generic keywords in the game, and you need to know what they all mean. For players who have been there right from the start, learning this was simpler because they didn't have to learn everything all at once. But for players who start playing the game now, the amount of information to absorb is quite substantial.

As you will have noticed, we've reduced the number of new generic keywords per expansion, partly because the game was becoming harder to learn with each addition.

 

Despite this, keywords do have their advantages:

  • They allow us to add effects for a reasonable amount of space on the cards in order to enrich the character sheets.
  • They can make learning the game easier if used sparingly. I'm learning to use the "Armor" power: In this case, I could potentially use the "Armor" power on any character.
  • They can help strengthen a theme or create an atmosphere in an expansion.
 

 

In season 1, the game was created with around 15 keywords (more, if you include areas of effect).

When season 2 was released, 10 more were added; that's when I arrived in the Game Design team.

And before the Wild Realms season, there were still two more ("Profanation" and "Wear and Tear", two keywords whose origins each deserve their own story…). We could also mention the addition of the "opponent's territory" concept in the Eternal 1 pack.

 

Since my arrival, this abundance of keywords has been one of the problems we have identified, which is why, after season 2, the rhythm slowed down.

Despite this, as mentioned above, we are aware of what keywords add to the game, but we needed to make them more approachable in order to make remembering them easier.

We therefore studied the possibility of adding new keywords while reducing their impact on how difficult it would be to learn the game.

 

We have determined several rules and objectives in order to make it possible to integrate the keywords into the game again:

  • Frugal use; each word must be duly considered. Integrating them must add something to the game, thematically and/or mechanically. Their rarity, in addition to limiting the rhythm of growth in complexity, allows us to better enhance each keyword.
  • Making remembering and learning these new keywords easier. From now on, each new keyword will come with a reminder, in parentheses, with the aim of learning and remembering it easier.
  • Finally, we wanted each new keyword to open design space up to us. Inflexible keywords such as Strength or Farmer still do the same things. Even though some inflexible keywords are useful to make easy little variations to profiles, it is more useful to have keywords that can be inflected.
 

 

So, where do Track and Invasion come into all this?

In relation to the "Wild Realms" theme, we wanted a rather aggressive mechanic that reflects a savage, combative nature. The Invasion mechanic encourages players to go conquer the opponent's half of the field, and in so doing, it indeed tells a story, while encouraging players to take into account not only their position relative to the other game pieces, but also their position on the field.

As for Track, it draws its strength from the flexibility it provides in terms of mechanics. It allows players to more easily combine ranged spells with cool effects, but which are also restrictive (cast in a straight line only). It opens a wide range of possibilities for future profiles: Certain effects that were too strong for ranged spells are now worth considering.

 

In the future, there will very probably be new keywords based on this way of doing things. We are quite pleased with the feedback regarding this aspect of the Wild Realms expansion.

I've already reached my quota for the week, so I'll be back in the second week of January 2018 to talk about another theme.

Happy Holidays from Ankama!

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If you were in the World of Twelve, you'd be decorating an Itzting. Your Snow Bow Meow would be lounging by the fire, while your mom stuffs the Dragoturkey. After opening your presents, we'd wish you a Merry Kwismas. The Krosmoz is not so different from real life after all!

As 2017 draws to a close, we wish you Happy Holidays and hope that you have a wonderful time with your friends and family. You might take advantage of the holidays to play our games. Or better yet! Maybe you'll find a wonderful present straight out of the Krosmoz under your tree…

In any case, everyone here at Ankama thanks you warmly for your loyalty, and hopes we've helped make the holidays a little more fun one way or another.

Father Kwismas has laid out a string of gifts for your favorite games. Use the following codes to redeem them!


 

KROSMASTER

 

 

WAKFU

 
  • GIFTS:
    • Mount Zinit is open to everyone until December 31!
    • Animated decoration: Chocolate Fountain
    • Animated decoration: Pretty Kwismas Tree
  • CODE: WAKWISMAS2017
  • REDEEM:  https://www.wakfu.com/en/codes
 

DOFUS Touch

 

 

KROSMAGA

 



HAPPY HOLIDAYS!

GAMAKNA #5: 2018, Here We Come

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Issue no. 5 of Gamakna is here, packed with news, backstage info, and exclusive updates! In KROSMASTER news: The next challenge is called Boufbowl! Some news from PH's Logbook…

 

As the end of year dictates, Gamakna #5 bridges 2017 and 2018. It's time for a recap… and New Year's resolutions!

KROSMASTER NEWS IN GAMAKNA #5


Logbook – PH

Some news about board games, and Boufbowl in particular!
 

Plus all the news from the Ankama Universe…

 

COVER: The God Ouginak, by Xa

EDITORIAL: ToT's Season's Greetings for 2018!

ILLUSTRATION: Ancestral Z | ADDITIONAL ILLUSTRATIONS: Maba

 

DOFUS | DOFUS TOUCH | DOFUS PETS | WAKFU | KROSMAGA | BOARD GAMES | ANIMATIONS | PUBLICATIONS | MINIGAMES (Drag’n’Boom, Nindash…)

 

HIDDEN CODES & FREE WALLPAPERS

 

Want to read Gamakna on your phone or tablet? Download the app!
Want to read Gamakna on your PC? Read it in your browser!
 
TAKE A LOOK AT THE GAMAKNA PAGE
 
Down on the App Store
 
Download on Google Play
 
Download in the Windows Store

 

ToT Wishes You a Happy New Year!

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Those of you who have been paying attention will already have read ToT's seasons greetings a little early in Gamakna #5 a few days ago. For the rest of you, on the first day of the new year, ToT and everyone here at Ankama wish you a wonderful 2018!

 

Dear all,

Here we are at the end of 2017. It's been a year rich in unforeseen developments, inflamed discussions, and impassioned creations.
Major updates have followed one another in both of our historic games, DOFUS and WAKFU. Their little brothers, Krosmaga and DOFUS Touch, have also had their share of good news, and we have launched an in-house "mobile games" team, whose first game (Drag'n'Boom) was so successful that we decided to keep going. Finally, we are also very happy to have started producing DOFUS Cube (I give you updates about its progress regularly on my personal blog).

On the animation side of things, Wakfu Season 3 has got tongues wagging, and the movie Mutafukaz won people's hearts at its premieres in Annecy, San Diego, and Los Angeles. It even had the honor of making it into the Gérardmer International Fantastic Film Festival's official selection. Abraca, the series that we have been working on for several years now, has finally entered production, and our new movie, Princess Dragon, is on track to follow suit next year.

Ankama Editions (our publishing division) hasn't been outdone either, with some very nice projects that have warmed our hearts throughout the year. Maudoux and Run are still growing Freaks' Squeele and Mutafukaz, their respective universes, through spin-offs such as Funérailles and Puta Madre. Mig brought Franck Thilliez's novel to life by drawing Puzzle, and Mathieu Bablet signed the big hit of the year with Shangri-La.

Finally, board game fans have been in for real treats with games like Stellium and Gang Rush. I'd like to take this opportunity to offer my wholehearted thanks to the 5,484 people who supported Monster Slaughter on Kickstarter, raising almost 400,000 euros for the project. Coming in February: Krosmaster Boufbowl and Henhouse Havoc

That's it for a non-exhaustive recap of 2017.

In 2018, we obviously want to go further, be even more creative, and live up to your expectations.
Once again, thank you all for sticking with us. Whether you're a reader, player, or viewer, your support is what allows us to work on these projects.

On behalf of everyone here at Ankama, I hope you'll enjoy the winter holidays and have a happy new year!

Tot
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